Dalek Supreme
A downloadable game for Windows
Move your character (the Doctor) to get the enemies (the daleks) to run into each other, or use your weapon (sonic screwdriver) to destroy adjacent enemies.
Fight through levels with increasing numbers of enemies and enemy types to fight the boss (the supreme dalek).
Instructions, story, achievements, options and control configuration (keyboard only) in game.
Based on an old Apple game called Robots.
Version 1.0:
Currently no music or resizing (1024x768 window), but I'm considering this done for the foreseeable future. I may come back to it after several other projects are completed.
Missiles sometimes tracking incorrectly has been fixed (although by a sub-optimal brute-force method).
Made with MonoGame C# (ported from a java applet I made long ago to teach myself C#). Currently only available for Windows.
DSsource.zip is for the source code, if you want to compile it yourself, or see what how sub-optimal my coding is.
DSassets.zip is for the images, fonts, sound effects and spriteFonts (if you want to compile it yourself).
Updated | 1 day ago |
Published | 17 days ago |
Status | Released |
Platforms | Windows |
Author | catsuwhatnot |
Genre | Strategy |
Made with | MonoGame |
Tags | 2D, Retro, Roguelike, Singleplayer, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls |
Install instructions
DalekSupreme.zip should be a self-contained program (it tells me it is, anyway). Just unzip and double-click on DalekSupreme.exe to run.
Comments
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06/08/25 Dalek Supreme project is complete, at least for the foreseeable future. I may revisit it at a later date, after several other projects are done, to address some minor things (such as resizing, saving/loading a game in progress, achievement tiers, and things like that).
Please report any bugs you find in the comments. Thanks.
Uploaded a new (theoretically) stand-alone version and removed the old versions, since apparently there were some bugs I managed not to find prior to now. This new version (I'm calling it 0.8, since I think I'm close to calling it done... I do need to fix the missile tracking, though) has sound effects (and the aforementioned bug fixes). Was going to add music, too, but wasn't making any good progress on music I felt was fitting, and I'm not sure if it is even worth putting it in.
Sound effects reduce volume based on how far away the thing producing the sound is, but even at 20% volume, it can still get rather loud (multiple daleks crashing together produce multiple crash sounds, so it amplifies... I'm not sure if I should force it to not play more than one of a particular sound at a time (doesn't quite seem right to me, but I guess I should, just to keep the volume from getting out of hand)... maybe I'll do that for the final update).